layout.space = space;
},
+ _getDistance: function (row, actor) {
+ let dist_x = actor.x - row.x;
+ let dist_y = actor.y - row.y;
+
+ return Math.sqrt(Math.pow(dist_x, 2) + Math.pow(dist_y, 2));
+ },
+
computeWindowSlots: function(layout, area) {
this._computeRowSizes(layout);
row.x = area.x + (area.width - row.width) / 2;
row.y = area.y + y;
y += row.height + this._rowSpacing;
+ row.windows.sort(Lang.bind(this, function(a, b) {
+ return this._getDistance(row, a.realWindow) - this._getDistance(row, b.realWindow);
+ }));
}
let height = y - this._rowSpacing;
width = row.cellWidth;
}
- slots.push([x, y, s]);
+ slots.push([x, y, s, window]);
baseX += width + this._columnSpacing;
}
}
let currentWorkspace = global.screen.get_active_workspace();
let isOnCurrentWorkspace = this.metaWorkspace == null || this.metaWorkspace == currentWorkspace;
- for (let i = 0; i < clones.length; i++) {
+ for (let i = 0; i < slots.length; i++) {
let slot = slots[i];
- let clone = clones[i];
+ let [x, y, scale, clone] = slot;
let metaWindow = clone.metaWindow;
let overlay = clone.overlay;
clone.slotId = i;
if (clone.inDrag)
continue;
- let [x, y, scale] = slot;
clone.slot = [x, y, clone.actor.width * scale, clone.actor.height * scale];
if (overlay && initialPositioning)